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Hansa Teutonica

A game by Andreas Steding for 2 to 4 players aged 12 and up

Players compete for wealth and prestige as merchants in the Hanseatic League. There are many opportunities to do so: They may set up a network of branch offices in as many cities as possible, but they should also develop their talents and trading skills to become successful merchants.

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Santa Timea

A card game by Dirk Liekens for 2 to 5 players aged 10 and up

Choppy sea, high waves. Wind from all points of the compass tears dauntingly at the sails of mighty Santa Timea and the convoying ships - they are almost in distress, and this time without any lifeboats at all! Players compete for orienting their ships towards the wind, to stand for as little damage as possible.

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Wind River

A game by Dirk Liekens for 3 to 4 players aged 12 and up

Before the settlers arrived at the great open plains, life of the Native Americans was driven by the move of the big buffalo herds. Each player becomes chief of a tribe and tries to survive the hard life without disturbing the balance of nature. And the buffaloes are moved by all players, so it might always useful to have a pow-wow to find out how the herd will move ...

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Lifeboats

A game by Ronald Wettering for 3 to 6 players aged 12 and up

In uncharted waters, the ship, Santa Timea, has collided with a reef, and the sailors set off in the old lifeboats for a hair-raising journey to sheltering shores. As the lifeboats move closer to the islands, water rushes in and sailors get thrown overboard. But it's all done democratically and the majority rules - unless you happen to play the Captain's Hat at the right time to overrule everyone.

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1001 Karawane

A game by Roman Mathar for 2 to 5 players aged 10 and up

When cameleers meet at the campfire after a long and straining journey, they tell each other stories about cities in the middle of the desert, from hidden oases, and flying carpets. A versed cameleer will of course not whistle-blow the exact location of these precious places, but if you can "read" the desert, you will find them anyway. And with the help of a powerful jinn, you may rearrange the location to your own benefit - or to the disadvantage of someone else.

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Die Jagd nach dem Gral

A game by Eric Solomon for 2 and more players aged 12 and up

The initiates have waited for this day for centuries, and now that the grail appeared, they are well prepared. Following an ancient plan, the grail shall be brought to its designated place. But do the other initiates have the same goal as you? Whom can you trust?

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Game Material

Lifeboats

A game by Ronald Wettering for 3 to 6 players aged 12 and up

In uncharted waters, the ship, Santa Timea, has collided with a reef, and the sailors set off in the old lifeboats for a hair-raising journey to sheltering shores. As the lifeboats move closer to the islands, water rushes in and sailors get thrown overboard. But it's all done democratically and the majority rules - unless you happen to play the Captain's Hat at the right time to overrule everyone.

Description

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Top or Flop

A game by Martin Schlegel for 2 to 5 players aged 10 and up

As a big player in film business you exert influence on the next box office hit - and also in the failure of your competitors. Victorious will be who can claim success, not the one who has actually done most for a film. Alliances will come and go while you struggle for the next blockbuster.

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The Garden Gnomes Society

A bucolic card game by Roman Mathar for 3 to 6 players aged 12 and up

This society is devoted to a feat that many would deem to be impossible: the breeding of garden gnomes. Join the club and do your best to breed a rare golden-capped gnome to secure the prestigious presidency of the Garden Gnomes Society for yourself.

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Metallurgie

A metallic game of cards by Maik Hennebach for 2 to 4 players aged 10 and up

To demonstrate your skill in the art of transmutation to the other alchemists, connect and transform iron, copper, silver and gold to gain some of these metals for yourself. If you use the laws of alchemy with wisdom and a bit of luck, you will leave the magic meeting with the most metals.

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UFOs! Fries from Space

A nourishing board game by Petra Brandenburger for 2 to 5 players aged 12 and up

Nobody loves you? Sometimes you feel like an Alien? Here is your occasion to really step into that role! Lay out a cunning plan for the Fast Food Invasion of Earth, because the way to a human’s heart is through his stomach. Will you become the Most Adored Fast Food Manager before your friends?

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