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Hansa Teutonica
A game by Andreas Steding for 2 to 4 players aged 12 and up
Players compete for wealth and prestige as merchants in the Hanseatic
League. There are many opportunities to do so: They may set up a
network of branch offices in as many cities as possible, but they
should also develop their talents and trading skills to become
successful merchants.
Description
Rules
Score Sheets
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Santa Timea
A card game by Dirk Liekens for 2 to 5 players aged 10 and up
Choppy sea, high waves. Wind from all points of the compass tears
dauntingly at the sails of mighty Santa Timea and the convoying
ships - they are almost in distress, and this time without any
lifeboats at all! Players compete for orienting their ships towards
the wind, to stand for as little damage as possible.
Description
Rules
Score Sheets
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Wind River
A game by Dirk Liekens for 3 to 4 players aged 12 and up
Before the settlers arrived at the great open plains, life of the
Native Americans was driven by the move of the big buffalo herds.
Each player becomes chief of a tribe and tries to survive the hard
life without disturbing the balance of nature. And the buffaloes
are moved by all players, so it might always useful to have a
pow-wow to find out how the herd will move ...
Description
Rules
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Lifeboats
A game by Ronald Wettering for 3 to 6 players aged 12 and up
In uncharted waters, the ship, Santa Timea, has collided with a
reef, and the sailors set off in the old lifeboats for a
hair-raising journey to sheltering shores. As the lifeboats move
closer to the islands, water rushes in and sailors get thrown
overboard. But it's all done democratically and the majority rules
- unless you happen to play the Captain's Hat at the right time
to overrule everyone.
Description
Rules
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1001 Karawane
A game by Roman Mathar for 2 to 5 players aged 10 and up
When cameleers meet at the campfire after a long and straining
journey, they tell each other stories about cities in the middle
of the desert, from hidden oases, and flying carpets. A versed
cameleer will of course not whistle-blow the exact location of
these precious places, but if you can "read" the desert, you will
find them anyway. And with the help of a powerful jinn, you may
rearrange the location to your own benefit - or to the
disadvantage of someone else.
Description
Rules
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Die Jagd nach dem Gral
A game by Eric Solomon for 2 and more players aged 12 and up
The initiates have waited for this day for centuries, and now
that the grail appeared, they are well prepared. Following an
ancient plan, the grail shall be brought to its designated place.
But do the other initiates have the same goal as you? Whom can
you trust?
Description
Rules
Game Material
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Lifeboats
A game by Ronald Wettering for 3 to 6 players aged 12 and up
In uncharted waters, the ship, Santa Timea, has collided with a
reef, and the sailors set off in the old lifeboats for a
hair-raising journey to sheltering shores. As the lifeboats move
closer to the islands, water rushes in and sailors get thrown
overboard. But it's all done democratically and the majority rules
- unless you happen to play the Captain's Hat at the right time
to overrule everyone.
Description
Rules
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Top or Flop
A game by Martin Schlegel for 2 to 5 players aged 10 and up
As a big player in film business you exert influence on the next box
office hit - and also in the failure of your competitors. Victorious
will be who can claim success, not the one who has actually done
most for a film. Alliances will come and go while you struggle for
the next blockbuster.
Description
Rules
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The Garden Gnomes Society
A bucolic card game by Roman Mathar for 3 to 6 players
aged 12 and up
This society is devoted to a feat that many would deem to
be impossible: the breeding of garden gnomes. Join the
club and do your best to breed a rare golden-capped gnome
to secure the prestigious presidency of the Garden Gnomes
Society for yourself.
Description
English game components
Rules
Rule Variants
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Metallurgie
A metallic game of cards by Maik Hennebach for 2 to 4
players aged 10 and up
To demonstrate your skill in the art of transmutation to
the other alchemists, connect and transform iron, copper,
silver and gold to gain some of these metals for yourself.
If you use the laws of alchemy with wisdom and a bit of
luck, you will leave the magic meeting with the most
metals.
Description
Rules
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UFOs! Fries from Space
A nourishing board game by Petra Brandenburger for 2 to
5 players aged 12 and up
Nobody loves you? Sometimes you feel like an Alien? Here
is your occasion to really step into that role! Lay out
a cunning plan for the Fast Food Invasion of Earth,
because the way to a humans heart is through his
stomach. Will you become the Most Adored Fast Food
Manager before your friends?
Description
Rules
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